Artifact Failnaught
LIGHT 5

Artifact Failnaught

  • Archetype:
  • Artifact

  • ATK:
  • 2000

  • DEF:
  • 1600

  • View:
  • 3339




You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target in your Spell & Trap Zone as a Spell Card.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
56± 6/ 100
Power Score
Intrinsic 54
Deck 57

Artifact Failnaught — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 57 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Artifact Failnaught scores on recursion and resilience rather than on its Level 5 body or its 2000 ATK. Its text lets it be Set from hand as a Spell, return to the field if destroyed in the opponent's turn, and recycle an Artifact monster from the Graveyard into the Spell & Trap Zone, so it keeps converting Artifact material back into board presence. The deck sample supports a real, practical role in Artifact lists (16 of 28 decks, 1.71 copies average), but no combo boards were supplied, so conversion and power-index claims are text-only inference and the score stays in the middle band.

Axis scores

Axis Score Evidence
Accessibility 60 Live from hand as a Set Spell with no searcher needed, and present in 28 of 28 sampled decks at 1 to 3 copies (verified deck stats; the Set-from-hand route is text-verified).
Combo & Conversion 35 No recorded combo boards (combo data.appearances = 0), so conversion is text-only: a self-revive plus one Artifact recursion per cycle, no observed power index (inferred).
Resource Economy 55 The Graveyard-to-Spell-Zone recycle of an Artifact monster gives repeated small card-for-card return, but no observed netCardAdvantage (inferred from text).
Effect & Interaction 15 No negation, removal or hand-trap effect in the text; the card is a body, not interaction (verified from text).
Material Utility 45 A Level 5 LIGHT Fairy body that stays a Level 5 LIGHT Fairy when its effect is negated, so the material value survives blanking (verified from card stats; the material-use claim is inferred).
Resilience & Flexibility 70 It can return from the field when destroyed on the opponent's turn and can be Set from hand, so it works across zones and turns (verified from text; the redundancy effect is inferred).
Deck-Building Efficiency 65 Runs at 1 to 3 copies with no garnet or lock text, and copies are redundant, so the slot cost is low (observed from copies per deck; the lock-free claim is verified from text).

Calculation

Weight profile: Recovery / Recursion primary profile, single role (no secondary blend applied). Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Set from hand as a Spell gives a flexible, non-searched route into play
  • Revives itself when destroyed on the opponent's turn, which resists a single removal
  • Recycles an Artifact monster from the Graveyard into the Spell & Trap Zone each time it is Special Summoned on the opponent's turn
  • Low slot cost: 1 to 3 copies, no garnet or lock clauses

Weaknesses

  • No recorded combo boards, so its real conversion rate is unverified
  • No interaction: it cannot negate, remove or stop an opponent's play
  • Its value depends on Artifact monsters being in the Graveyard
  • Its primary deck home is Artifact (16 of 28 decks), so portability is limited

Counters / choke points

  • Board-wide removal or a destruction-proof response that stops the revive loop
  • Graveyard hate, which cuts the Artifact monsters it recycles

Best use

Recursive body that Sets from hand and revives itself on the opponent's turn to keep Artifact material and presence in play. Decks: Artifact. Suggested copies: 2.

Evidence & gaps

  • Verified: Set from hand to the Spell & Trap Zone as a Spell Card (card text); Revives itself if destroyed and sent to the GY on the opponent's turn (card text); Recycles an Artifact monster from the GY to the Spell & Trap Zone when Special Summoned on the opponent's turn (card text); In 28 of 28 sampled decks, 1.71 average copies, Artifact archetype in 16 decks (deck stats); Level 5 LIGHT Fairy, 2000 ATK / 1600 DEF (card stats)
  • Observed: Top partners are Artifact monsters with 53% to 82% co-occurrence (deck stats)
  • Inferred: Material value survives effect negation because the body keeps its Level and attribute; Recycling is card-for-card and gives a small net gain only when the Artifact monster would otherwise be stranded; Redundant copies do not clash because the card is a repeatable body
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only legal copies is empty for all formats











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